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Channel: Code Spells: Learn to Program by Crafting Your Own Magic Spells
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Portal Challenge Extended!! Don't wait!

Hi Everyone!We have had some AMAZING Portal Challenge Submissions! We are going through them now, but want to invite the last few of you who haven't had a chance to submit yet to do so! Our challenge...

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CodeSpells won Best Poster in Computer Science and Engineering at the Jacobs...

Last Thursday the UCSD Jacobs School of Engineering held their annual Research Expo where over 200 graduate students in Science and Engineering presented their research to students, faculty and...

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CodeSpells is being tweeted about by SlashDot, Wired and so much more!

'CodeSpells' Video Game Teaches Children Java Programming bit.ly/10N1ptQ— Slashdot (@slashdot) April 11, 2013'CodeSpells' wizard game teaches you how to program in Java bit.ly/ZmkZsZ by @olivia_solon—...

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A couple bug fixes!

The CodeSpells team has just released Beta Version 1.1 with a couple bug fixes related to the Spellbook!We have added the "Novice Levitate" Spell and have fixed the "Massive Fire" Spell.Make sure you...

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CodeSpells Challenge!

Hi Everyone!With so many people exploring CodeSpells we thought we would issue a challenge to you all while we are working hard to fix some bugs and release the Windows Version!Our challenge to you...

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Another way to contribute to Learning Programming!!

The CodeSpells team has been working really hard on making a second level with more quests as well as a Windows and possibly a Linux version, but in the meantime we wanted to make you all aware of an...

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BETA Release!

We are very pleased to announce our Beta Version for Mac has been released! You can find the playable game here.The Windows version will be coming out soon!We are currently testing this version in...

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Weeks Away from Deployment!

We are very excited to announce that CodeSpells is only weeks away from a stand-alone deployment on both Mac and PC computers!In this stand-alone version you can expect to be introduced to basic...

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Some next steps...

We have a new CodeSpells contributor! Haro Moncivais is an undergrad working with us on making a practice round of CodeSpells. We will be building a level that automatically generates obstacles and...

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Introducing...CodeSpells!

We have our first working level complete with badges, quests, an intro and helpful gnomes.Here is a video showing you what you can do in CodeSpells:We have successfully run our first user study, with...

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The Final Countdown!

Next week we run our user study with CodeSpells! We are almost done! We have all the quests almost complete and now we just need to incorporate the final quest (automating the bread process).The spell...

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Gnomes sure do know how to make good bread!

Look at these amazing gnomes making delicious bread!

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Gnomes have a mind of their own...

I have no clue what these gnomes think they are doing, but they are definitely not listening to me! I told them to find the first rock they can find and take it to the fire gnomes, apparently they are...

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Stone Bread

Beginning to make stone bread!

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Storylines and Game Building

Stephen has come up with an incredible story-line for our game. I am really excited to start implementing it and trying it out! To get more information about how our game as a game is shaping up, visit...

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Level 1

We have been working on developing the first level, check out a video of our newly design world here:

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The June Project

I'm packaging my work on CodeSpells as abstractly as possible. The June Project is something I've just launched. It allows Unity3D to support Java (and a multitude of other languages), even though...

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Main Character's Hair

I did some minimal work on the hair today. I like the way it's coming along, but it uses too many polygons. I'm going to texture the model's scalp blue, so that we don't need so many semi-transparent...

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Main Character

I've modeled the face of the main character. I'm going to start on the hair now. I found a nifty way of doing hair -- which has the benefit of working well with Unity.Here's the Render from Blender:And...

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Levitation Code

Here's the code I'm using to do the levitation.You'll notice that it seems overly complex. That's because it's written to allow the user to craft a spell that's as simple as:move.levitate(1);... which...

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